// ]AP]>.CaBLe 's ZQW CFG last updated 09-01 based on build .13 dev // This cfg is based on my current setup using GL on 640 x 480 // packet filtering (a la Qizmo's .c2spps command). Use this to reduce network traffic when you're playing on a 33600 (or worse) connection. The recommended settings are cl_maxfps 72 and cl_c2spps 30. cl_c2spps 0 //Gibfilter //if 1, gibs are turned off. default is 0. cl_gibfilter 1 // Explosions //[0-3,6,7,8] - changes standard explosions on less fps-hogging ones // - normal (default); 1 - no particles; 2 - no dynamic lighting; // 3 - no particles, no dynamic lighting; // 6 - teleport; 7 - blood; 8 - bigblood cl_explosion 6 //cl_bonusflash [1,0] - turn on/off the weapon/item pickup flash cl_bonusflash 0 //Loc Files // cl_loadlocs - if 1 (by default 0), loc-files are loaded automagically upon // change of map. As always, they should be located in /id1/locs // or /qw/locs (loc-files are files that assosiate spots on the map with // a message, and they can be used to figure out which spot youre closest // to on the map and use it's message to show your current location, etc.) // No ability exists in zquake, as of yet, to create loc files.. best way // is to make your own with a proxy, or download one from a friend.) cl_loadlocs 1 //cl_muzzleflash [0,1,2] - "Muzzleflash" (the flashes when a gun is shot) // 0 - all turned off; 1 - all turned on (default); // 2 - own's flash off, all other on cl_muzzleflash 0 //cl_r2g - if 1, converts all rockets to grenades. I think it sucks, but // some people say they like it. cl_r2g 1 //cl_speedjumpfix - if 1, which is the default, jump prediction is turned on. // result? perfect jumps even at 200+ ping. cl_speedjumpfix 1 //cl_triggers - if 1 (0 by default), then special aliases can be executed, // or triggered, when something happens. // // aliases: // ~~~~~~~~ // f_respawn - triggered when you are (re)spawned. // f_death - triggered when you die. // f_mapend - triggered when the map is chenged. // // examples: // ~~~~~~~~~ // alias f_respawn "say_team respawned at %l;easyrecord mydemo_start" // alias f_death "say_team died at %l;stop" // alias f_mapend "exec fornewmap.cfg;say Let's get ready to rrrrrumble!!" cl_triggers 1 //default_fov - useful in TF, and other mods that reset your fov when you // spawn to 90. Basically, when the server sends you "fov 90", // your fov is set to default_fov. default_fov 115 //impulse imp1 [imp2 [imp3...]] - choice of the best weapon // example: // impulse 5 4 - chooses either nailgun or supernailgun, depending on which // one you have. If you have both, chooses supernailgun. alias +shot "impulse 3 2;wait;+attack" alias -shot "-attack;wait;impulse 7" //r_drawflame - if set to 0, torch models are not drawn. on maps like // dm6 this really helps the frame rate. when you change this cvar, // you have to reconnect (reload the map) in order for it to take // effect. r_drawflame 0 //r_rocketlight [0,1] - turn off/on dynamic lighting of rockets. r_rocketlight 0 // Grenade Trail (duh) // setting it to 0 disables the grenade trails r_grenadetrail 1 //r_rockettrail [0-7] - changes rocket trail (duh) // 0 - trail turned off // 1 - standard (default) // 2 - grenade r_rockettrail 1 //r_powerupglow --- 0 disables powerup effects on all players, 1 enables them, //and 2 disables the effects for yourself and not for other players. r_powerupglow 2 //v_contentblend [0,1] - if 0, water becomes clear. v_contentblend 0 //v_damagecshift [0..1] - coefficient of the flash (1-full flash, 0-no flash) // when you are hit. some people are annoyd by the flash, others use it // as the only indicator that they are hit, so toggle it as you wish. v_damagecshift 0 // My personal clock settings for top right hand corner just under the last line of messagemode in 640 x 480 // 0 -off by default , 1 on cl_clock_y -52 cl_clock_x 72 //cl_clock 1 //cl_nofake 1 disables "fake" messages sent by other players (0 by default). // It replaces all 0x0D characters with white '#' symbols. cl_nofake 1 // Teamplay stuff //When cl_parsay is turned on, you can use Ocrana LED's // ($R/$G/$B/$Y-lamps) by hand, right out of the console. // as well as chat anonymously through "$\" without showing your name. // (i.e., chat that are seen without your name at the beginning.) // // $R - Red lamp // $G - Green lamp // $B - Blue lamp // $Y - Yellow lamp // (In order to use the lamps, it's a good idea to install the Ocrana // pak.) // // For example: // say "$\$R$YYou just suck!$Y$R" // Your oponnents would see: // @@You just suck!@@ // // notes: // $\ - Before this combination, all words are ignored. cl_parsesay 1 //* cl_parsesay - if 1 (default 0), you can use macros a-la Qizmo such as // say_team "at %l %[a] %[h] %p" //List of macros //~~~~~~~~~~~~~~ //Macros column - full macro name, to be used in console scripts. //Qizmo - proxy style, use it in say/say_team commands (remember you must set //cl_parsesay 1 for this to work) // //Macro (*) Qizmo Description //~~~~~~~~~~~~~~ ~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //$armor %a amount of armor // %[a] same as %A:%a, but adds glowing braces if armor is low //$armortype %A type of armor (ga, ya, ra) // // %b best weapon and amount of ammo for it in RL:10 style // //$health %h health (i think...) // %[h] same as %h, but adds glowing braces if health is low // //$shells amount of shells //$nails ...nails //$rockets %r ...rockets/grenades //$cells %c ...lg batteries // // %w current weapon and amount of ammo for it, in "RL:5" style. // //$powerups %p powerups which you have (quad/pent/ring) // %[P] same as %p, but adds glowing braces if you have a // powerup // //$tookatloc %i the name and location of the item you picked up last // //$location %l current location according to the loc file (which // should be loaded) // // %L current location, or location of death if you // died 5 or less seconds ago // //$deathloc %d location of last death // // %x what you see // %y location of the item you see // %t same as "%x at %y" // //$weapon current weapon (lg, rl, gl, sng, ng, ssg, sg, or axe) //$weaponnum the number of current weapon (1 for axe, 7 for RL, etc) //$ammo amount of ammo for current weapon // //$bestweapon best weapon //$bestammo amount of ammo for the best weapon // //$date current date in dd.mm.yy format //$time current time in hh:mm format //---------------------------------------------------------------------- // //cl_keypad use of numpad keys with the prefix of kp_ eg. kp_slash kp_star cl_keypad 1 r_fullbright 1 //gl_fb_bmodels (1 by default) - enable "fullbright" colors on bsp models. //Setting it to 0 might give you a couple more fps. gl_fb_bmodels 1 // gl_fb_depthhack cvar, to fix flickering of fullbrights on some vid cards gl_fb_bmodels 1 //gl_fb_depthhack 1 //r_skycolor - change the color of sky when r_fastsky is on. 4 is default; // you might try 0, looks cool :-) gl_texsort 1 // Crosshair.... FIX THIS TO UR PERSONAL PREFERANCE crosshair 1 crosshaircolor 111 // New tidbits: // // cl_staticsounds (1 by default) - set this to disable annoying static sounds. // Note that that you must reconnect or restart the map for it to take // effect. cl_staticsounds 1 gl_gamma .4 gl_contrast 0 gl_conalpha .6 r_fullbrightskins 1 cl_parseFunChars 1 //qizmo_dir - the path to qizmo.exe relative to main Quake dir. Set it to "" if // you placed qizmo in one dir with zquake.exe, or "qizmo" if your qizmo // path is something like c:\quake\qizmo\qizmo.exe. qizmo_dir e:\quake\id1\ //cl_loadlocs variable was renamed to tp_loadlocs, it defaults to 1 now so it shouldn't break your configs. tp_loadlocs 1 //gl-visual variables // Watervis level 0 on - 1 off r_wateralpha .23 // Water wave effect 0 - off r_waterwarp 0 gl_fb_models 1 d_mipcap 99 d_mipscale 99 cl_truelightning .5 gl_picmip 0 r_shadows "0" gl_flashblend "0" gl_polyblend "0" m_filter "0" gl_triplebuffer "1" gl_clear 0 r_novis 0 gl_texturemode GL_LINEAR_MIPMAP_NEAREST gl_playermip 0 r_dynamic "1" vid_nopageflip 1 noaim 1 con_notifytime 4 ambient_level 0 scr_conspeed 100000 cl_predict_players 1 // TF Aliases alias f_report "say_team $\$name: $Y at %l %a/%h %b %[P]" //Gren timer for gren 1 alias +timergren1 "play gren.wav; primeone; wait; primeone; wait; primeone" alias -timergren1 "throwgren; wait; throwgren; wait; throwgren;" // Soldier - Rocket Jump alias rj "impulse 7;cl_pitchspeed 5000;+lookdown;+jump;+attack;wait;-jump;-attack;-lookdown;cl_pitchspeed 150;force_centerview" //demoman related aliases alias pipe "impulse 6;wait;impulse 10" alias det255 "impulse 168;wait;impulse 255" alias atticdemo "exec d-well6.cfg" //impulse imp1 [imp2 [imp3...]] - choice of the best weapon // example: // impulse 5 4 - chooses either nailgun or supernailgun, depending on which // one you have. If you have both, chooses supernailgun. alias +shot "impulse 3 2;wait;+attack" alias -shot "-attack;wait;impulse 7 6" alias tf "exec ztf.cfg;wait;exec lan.cfg;wait;sbar_480;wait;show_fps 1"